Happy Snail

A collection of Ikariam Tutorials from a hard-core player and Java Script programmer

Cheating in Ikariam

But is it possible to cheat in Ikariam?  Yes, of course.  If you look at the price of wood you would see that it is very high.  But if you try to sell your timber nobody will buy it.  How can this be explained?  Well, the explanation is that there is such a thing as “gold pushing”. A player makes a second account and “pushes gold” to his main account by buying wood at top prices. It is against the rules and the people get banned for this – but only if both accounts are operated from the same IP. So, those who have access to more than one IP can do this with relative impunity. 


Even less detectable form of cheating is “farming”.  A player creates a second account from another IP and moves cities to be near his main account.  He then pillages (or farms) them regularly from his main account.  But of course everybody else can farm them too.  But on a quiet server he is likely to be the only pillager.  Another form of cheating is when a player uses the “invite a friend” feature and sends a message to himself (to different email address than the one registered with the Game Forge for the main account) he will then get additional ships, gold and research points bonuses. There are 1 bonus ship when the “friend” builds a first city.  2 ships when “he” builds a third city and 3 ships when he builds 5 cities. Fake friends, farms and gold pushing are often combined.

At the time of writing there is no penalty for using your fake friends for farming practice.

Get Free Marble in Ikariam

It is possible to convert sulfur and wood into marble with the help of the Hades Grove miracle.  Most Ikariam players say that this is a useless miracle.  But this is not so!  With Hades Grove active at level five 80% of wood and sulfur of the fallen troops get converted into marble during battles in your own cities.  This is how it works.  In times of peace you have a lot of useless sulfur.  So you build a lot of sulfur carabineers. You than arrange for a friend outside of your alliance to attack your city, and activate the Hades Grove. Your friend's army will slaughter your riflemen and gain lots of offence points. You get 80% of sulfur and wood used to build your troops converted into pure sparkling marble! Needless to say this works only with a friendly attacker.

Of course if you control multiple accounts you can do this on a truly grand scale. Troops sent by third parties to defend a city also get converted into marble. As a side bonus the attacker gets a frighteningly high offence score to frighten off your enemies. Provided there is no wall, and no other troops on defender's side the cheapest way to destroy riflemen is to use spearmen in the front line and swordsmen for flanks. There will be no losses for attacker. But to maximize the rate of conversion to marble one can clash two armies of pure riflemen. 80% of losses on both sides get converted into Ikariam marble.

There are other ways of cheating like using un-authorised Grease Monkey user scripts to automate your account or to emulate premium features and more than that.  Whether somebody cheats is down to individual conscience and availability of the second IP. 

This information is for reference only. The webmaster of this page does not support cheating in all its forms.

 

An Adventure Book set in Ikariam world

Setting of this book is the world of Ikariam. Imagine Ikariam mixed with Second Life and you get a Matrix-like world set in Ancient Greece. There are epic adventures, unexpected turns and revelations. Read the full book description and the first two chapters free on Amazon. This book has 5 star reviews and it is only £0.99.
You can also read a FREE online version here.


       

 


House of Cain is a scarily realistic military fiction book about Russia versus NATO war in North-Eastern Europe. The novel's main hero, Arthur Greenberg, is a British expatriate caught in the thick of it. WARNING: this book contains graphic combat scenes.

   

Ikariam News

v 0.7.0 released December 2015 has an important modification: the barbarians now have a lot of loot, but they can strike back. It seems prudent for a cautious player not to let them get higher than level 9. If we don't attack them for 2 or 3 days their level will drop, but if they have reached level 10, they will decline to level 10 only. Nobody knows what would happen when the barbarians reach level 50, but they could be troublesome at higher levels. Read this post on Ikariam boards for more information.

 

 


 

 

Domain name change in effect from 12 September 2013  means that some scripts will need to be upgraded.  Scripts on this site have been upgraded and all work.

Test Server new domain name is:   http://test.en.ikariam.gameforge.com/

Regular servers new domain name is: http://en.ikariam.gameforge.com/

  

 

 

 

 

 

 

 


 

 

 

 

 

 

A new 0.5.3 version introduced an extra dimension of Piracy to Ikariam around Christmas of 2012.  While Piracy is definitely an optional side-game, it has already sparked a few full-sized alliance wars and innumerable lesser conflicts. Passions run high, as a high military score is no defence aganst pirates; and casual Piracy players get robbed of their Pirate Points again and again by much smaller players who take the new side game of piracy too seriously.  The piracy favours a small player who can afford mobile colonies. Naturally the large players retaliate with military attacks.  This in turn led to pirates changing their player names frequently to avoid revenge. Large players with fully developped cities feel at a disadvantage as they cannot demolish their cities for mobile piracy, as without mobile cities it is not possible to excell at this side game.  Scripts naturally exist to automate piracy point generation, but this had been nipped in the bud, by the Game Forge when they introduced anti-bot CAPCHA measures a month into the game, to stop "dishonest pirates". 

A "dishonest" lover of automation as I am, I had written and deplyed such a script on a day one, and run it non-stop on multiple acconts 24/7. While most of my points was stolen by mibile pirates I still managed to get into the top 20 in the first 2 months.  Alas the CAPCHA had put an end to this noble endevour to automate online game playing. 


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A new 0.5.0.1 version has been released early in May  2012. 

Two extra building spaces introduced, plus completely new graphics.  Now it is much easier to build 11 and 12th cities.

Most if not all of the userscrips (legal and otherwise) stopped working. The new version relies heavily on Ajax technology that makes the classical getElemtnById or document.evaluate Xpath experssion followed by element.click() to fail.  Many object identifiers (element id, attribute names etc) have also been changed; however the game is still ideally suited for userscript developpers. As a scripwright I discovered that adding setTimeout and setInterval to various blocks of code makes it all work again. It appears the game loads background image first, and then other elements, such as buildings are loaded asynchronously via Ajax later. A userscript runs immediately on dom ready, before the onload even occurs: before the buildings etc. have loaded. Making a script start looking for its targets after a few seconds delay allows it to find them again.  For example before the new version it was possible to access and click the button that gives daily bonus with this Xpath line:

document.evaluate("//input[@value='Confirm' and @type='submit' and contains(@class, 'button okButton')]", document, null, 9, null).singleNodeValue.click();

it not longer works now, because when the page loads there is still no input element we want.  But if we put the code above in a function and run the fuction a few seconds after the page loads it will work again.  If just like myself you are too lazy to click the various buttons yourself let the script do it for you.  

I am currently rewriting my favorite function neighborAutoFarm() 

My other projects

Subversive Medicine  is a series of esseys on medicine, dentistry and futurism. Is modern dentistry a fraud? Are robots going to make us all unemployed? Read all about it there.

 

Emotional AI is an AI project developing virtual conversation agent in .hta and javascript. This is a downloadable application that allows building off-line chatbots and virtual agents. There is a fuzzy string matching demo.


Simple Stylometry WebApp Free Proofreading and Editing App for aspiring authors. Use this proofreading and editing tool to analyze your writing for overused and glue words. Hunt down and destroy those pesky adverbs to make your great story even better! It can be used for editing business letters and school essays too.



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