Happy Snail

A collection of Ikariam Tutorials from a hard-core player and Java Script programmer

Ikariam Defense Tips

Build all walls up to a level 15-plus and keep 1 spearman, and 1 slinger in each town. Have 1 war ship in each port. A speedboat is the best for this purpose.  It costs only 5 gold per hour and it is never destroyed in an attack, it just runs away if attacked by a navy.  If you can afford it, put 12, 18, 24 or 30 rams behind a wall with a single spearman and slinger.  The number of rams you can fit on a battle-field depends on the level of your Town Hall.  If a looter attacks, your 30 rams will take out 30 of his hoplites per round. Plus each section of the wall still standing will also take out 1 enemy unit out. In 2 round-battle it will be at least 61 enemy hoplites annihilated. Then you rams are scattered for 4 hours with no losses. If the looter attacks with mortars, steam giants and balloons, some or all of your rams may be destroyed. But rams are cheap to replace.  Besides on new servers most players initially do not have mortars and steam giants.

 


 

In practice, if your wall is high enough and the opponent does not have enough siege engines, you could inflict a crushing defeat on them with hundreds of his hoplites lost versus no loss to you.

Ikariam can be played as a war game, and many players chose to do so. They often complain loudly in forums about the Ikariam being Simkariam – in reference to Simcities populated by meek builders.  But it is the builders that will inherit the world of Ikariam.  While warmongers clash and waste time and resources on conflicts, the builders steadily build and become more powerful. And of course a sufficiently provoked builder can become a fighter – a large account of a builder can support a larger military than that of a persistent warmonger. The same player can be a builder, trader or warrior at different times, depending on how much play time they have and what takes their fancy. This guide is designed to help you build an economically strong account. Some war-oriented players get two or even three sulphur towns and would swear that it is absolutely essential to have a high level barrack in each city. They are of course wrong.  In the long run it is the player with stronger economy who wins. Once you get a lot of gold and you don’t know what to do with it, build a strong navy. While this may seem controversial and some would scoff at the idea, this is actually a very good strategy.  Most aggressive players develop large ground forces and have little gold left for navy.  You could easily inflict a number of embarrassing naval defeats on them, and permanently blockade one of their sulphur cities. This will severely hurt them as they would soon run out of wine in that city.  They will not be able to produce troops or sulphur. Their gold income will decline, their army will start deserting. You can even sail around and capture all of their ports, leaving 1 or 2 ram ships in each. Then you can start peace negotiations. Offer to remove your blockades if they promise not to attack you again. When negotiating, be polite, do not gloat at your victories and do not demand that they return what they looted from you.  Even if they manage to break the blockades and defeat your fleets it will be costly for them. You would have earned their respect and they will be unlikely to attack you again. You may even become friends later.

And most important: don't run out of gold - use our award-winning Ikariam army upkeep calculator.

Just as real life Ikariam is a game that rewards patience and good forward planning. 

An Adventure Book set in Ikariam world

Setting of this book is the world of Ikariam. Imagine Ikariam mixed with Second Life and you get a Matrix-like world set in Ancient Greece. There are epic adventures, unexpected turns and revelations. Read the full book description and the first two chapters free on Amazon. This book has 5 star reviews and it is only £0.99.
You can also read a FREE online version here.


       

 


House of Cain is a scarily realistic military fiction book about Russia versus NATO war in North-Eastern Europe. The novel's main hero, Arthur Greenberg, is a British expatriate caught in the thick of it. WARNING: this book contains graphic combat scenes.

   

Ikariam News

v 0.7.0 released December 2015 has an important modification: the barbarians now have a lot of loot, but they can strike back. It seems prudent for a cautious player not to let them get higher than level 9. If we don't attack them for 2 or 3 days their level will drop, but if they have reached level 10, they will decline to level 10 only. Nobody knows what would happen when the barbarians reach level 50, but they could be troublesome at higher levels. Read this post on Ikariam boards for more information.

 

 


 

 

Domain name change in effect from 12 September 2013  means that some scripts will need to be upgraded.  Scripts on this site have been upgraded and all work.

Test Server new domain name is:   http://test.en.ikariam.gameforge.com/

Regular servers new domain name is: http://en.ikariam.gameforge.com/

  

 

 

 

 

 

 

 


 

 

 

 

 

 

A new 0.5.3 version introduced an extra dimension of Piracy to Ikariam around Christmas of 2012.  While Piracy is definitely an optional side-game, it has already sparked a few full-sized alliance wars and innumerable lesser conflicts. Passions run high, as a high military score is no defence aganst pirates; and casual Piracy players get robbed of their Pirate Points again and again by much smaller players who take the new side game of piracy too seriously.  The piracy favours a small player who can afford mobile colonies. Naturally the large players retaliate with military attacks.  This in turn led to pirates changing their player names frequently to avoid revenge. Large players with fully developped cities feel at a disadvantage as they cannot demolish their cities for mobile piracy, as without mobile cities it is not possible to excell at this side game.  Scripts naturally exist to automate piracy point generation, but this had been nipped in the bud, by the Game Forge when they introduced anti-bot CAPCHA measures a month into the game, to stop "dishonest pirates". 

A "dishonest" lover of automation as I am, I had written and deplyed such a script on a day one, and run it non-stop on multiple acconts 24/7. While most of my points was stolen by mibile pirates I still managed to get into the top 20 in the first 2 months.  Alas the CAPCHA had put an end to this noble endevour to automate online game playing. 


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A new 0.5.0.1 version has been released early in May  2012. 

Two extra building spaces introduced, plus completely new graphics.  Now it is much easier to build 11 and 12th cities.

Most if not all of the userscrips (legal and otherwise) stopped working. The new version relies heavily on Ajax technology that makes the classical getElemtnById or document.evaluate Xpath experssion followed by element.click() to fail.  Many object identifiers (element id, attribute names etc) have also been changed; however the game is still ideally suited for userscript developpers. As a scripwright I discovered that adding setTimeout and setInterval to various blocks of code makes it all work again. It appears the game loads background image first, and then other elements, such as buildings are loaded asynchronously via Ajax later. A userscript runs immediately on dom ready, before the onload even occurs: before the buildings etc. have loaded. Making a script start looking for its targets after a few seconds delay allows it to find them again.  For example before the new version it was possible to access and click the button that gives daily bonus with this Xpath line:

document.evaluate("//input[@value='Confirm' and @type='submit' and contains(@class, 'button okButton')]", document, null, 9, null).singleNodeValue.click();

it not longer works now, because when the page loads there is still no input element we want.  But if we put the code above in a function and run the fuction a few seconds after the page loads it will work again.  If just like myself you are too lazy to click the various buttons yourself let the script do it for you.  

I am currently rewriting my favorite function neighborAutoFarm() 

My other projects

Subversive Medicine  is a series of esseys on medicine, dentistry and futurism. Is modern dentistry a fraud? Are robots going to make us all unemployed? Read all about it there.

 

Emotional AI is an AI project developing virtual conversation agent in .hta and javascript. This is a downloadable application that allows building off-line chatbots and virtual agents. There is a fuzzy string matching demo.


Simple Stylometry WebApp Free Proofreading and Editing App for aspiring authors. Use this proofreading and editing tool to analyze your writing for overused and glue words. Hunt down and destroy those pesky adverbs to make your great story even better! It can be used for editing business letters and school essays too.



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